Following my last post I finally finished this project. It took a while but I got a lot more familiar with Unreal Engine and with its functions, like the pcg system. I used PCG systems to scatter the village and the nature assets appart from the trees since I wanted to be 100% sure the trees would spawn exactly where I wanted them to, in order to achieve the look I wanted. Unlike my last project I wanted this one to be more in line with the main game developing pipeline, therefore I created trim sheets and modular parts for the buildings. It was also a good opportunity for me to get a little familiar with gaea again, so definitely it is not perfect but it was a good practice and hopefully a lot of my mistakes on this project, will not occur on my next one.