This project started as a smaller scene but i ended up wanting to create a small medieval village. These images are just a small part of the full project which will hopefully be completed in the next few days. I wanted my project to somewhat follow the game creation pipeline so creating a trimsheet and a couple of hero assets were the obvious choice. After creating a couple of them, I saw the amazing medieval modular assets by @Luke Adwick and knew I had to try and give a shot at modular buildings. I used Blender for sculpting the high poly trim and modeling, then baked and textured everything using Substance Painter and did the final build in UE5.