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Medieval Village (Work In Progress)

This project started as a smaller scene but i ended up wanting to create a small medieval village. These images are just a small part of the full project which will hopefully be completed in the next few days. I wanted my project to somewhat follow the game creation pipeline so creating a trimsheet and a couple of hero assets were the obvious choice. After creating a couple of them, I saw the amazing medieval modular assets by @Luke Adwick and knew I had to try and give a shot at modular buildings. I used Blender for sculpting the high poly trim and modeling, then baked and textured everything using Substance Painter and did the final build in UE5.

High-Poly Trimsheets using alpha brushes

High-Poly Trimsheets using alpha brushes

Baked Maps With 3 Different Color Variations / Normal / ORM

Baked Maps With 3 Different Color Variations / Normal / ORM

Stone Walls Imported to UE5

Stone Walls Imported to UE5

Regular Walls, Roofs, Doors, Windows and Wooden Beams Imported UE5

Regular Walls, Roofs, Doors, Windows and Wooden Beams Imported UE5

House #1

House #1

House #2 & House #3

House #2 & House #3

House #4

House #4